The concept of cross-ice hockey is a better utilization of a full sheet of ice while simultaneously providing better practice/game experience to smaller/younger players
In 1976, George Kingston did a study of hockey games played on a full ice surface
He found that:
In a sixty minute hockey game between 6-8 year old children, the average player had possession of the puck for 20.7 seconds
Top professionals were also timed, no player had the puck more than 85 seconds
Youth players had an average of less than 0.5 shots per game and professionals only 1.5 shots
In a sixty minute children's game, the actual playing time was 20 minutes, 38 seconds
Individual players are on the ice every third of fourth shift resulting in even less ice time
The study concluded that:
For young players in the "full-ice game model" of development, the youngest players would require 180 games for 60 minutes of actual puck possession time for stick handling, shooting, and passing and receiving
Professional players would require 60 games to ensure 60 minutes of puck control skill development
Many youth players "never" touch the puck in the game
To this end, cross-ice hockey was conceptualized wherein rather than conduct games and practices on a 200 ft sheet of ice, young players skate cross-ice on 85 ft. width of rink. This allows for a program to place more players on the ice during an ice slot and is more effective for players in terms of enhanced learning and playing time.
Why Cross Ice?
Better Development
More touches/ More involved
More players per ice session
Coaches able to be more involved in teaching
Benefits
The players will have much more fun and success
It has been proven that more touches and repetitions leads to better development and confidence
Better use of ice time = more ice time
Keeps parents and coaches in a better frame of mind, not focused on scores or the calls or no calls rather than development of their young hockey player
Keeps kids competing at a high level, we are currently developing lazy generations of hockey players who are not engaged in the game